At first, the game feels a little slow and even frustrating as you get to grips with the opening sections, but once the weapons come into play the pacing improves dramatically. From that point on, it really hooks you.
The first-person perspective works brilliantly here. Combat feels punchy and incredibly satisfying, when firing the guns. Thereโs a real sense of tension that keeps you edging forward โ checking the next corner, peeking into the next room, never quite knowing whatโs waiting for you. A few well-placed jump scares and surprises help maintain that uneasy atmosphere.
The pacing is well-judged, particularly with the placement of save points. They arrive just when you need them, often delivering a genuine sense of relief. Early on, ammo and resources are scarce, forcing you to play carefully. But, in true Resident Evil fashion, the balance shifts as the game progresses: by the later stages, youโre armed to the teeth with enough weapons, healing items, and ammunition to handle whatever comes your way.
The enemies are grotesque and unsettling, with some standout boss encounters that are both tricky and memorable. That said, I did find the variety of enemies a little lacking compared to other entries in the series.
Overall, though, this is a gripping and thoroughly enjoyable experience. The campaign length has been criticised by some for being on the shorter side, but I actually think it works wellโjust long enough to stay sharp and compelling without overstaying its welcome.
Iโd recommend this to any Resident Evil fan, or anyone who enjoys a tense, action-packed first-person shooter.