Notes for DEVS, PalWorld team(💖🙌) and general issues noticed
Xbox series S, no Ethernet connection
~14 hour play time, ~lvl.14:
(I just want to say, this game could win awards, everyone is doing such an amazing job working on this game and I genuinely want to thank everyone on the PalWorld team because this replaced us playing Baldurs Gate for the day so far. I haven't been so sucked into a game since I first found my love for video games. I hope the studio recognizes how good of a team it has. Thank you. We love it.
(🎥Sleepee_Goblin)
General play
🗒️Soundtracks for areas/ fighting/ bosses/ villages. I love the Pal sounds, but diverse music adds depth/emotional suspense.
I've noticed general audio is fairly low, I had to turn my volume up high to hear (double my normal). I could definitely hear the Pals working around base though, they're not overwhelming thankfully and sound cool helping. Although there's been times we've been
👁️👄👁️
before realizing there was someone working lol
🥳I really enjoy that Pals are able to help around the base, it boosts efficiency through the roof if you pay attention to their abilities!
We no longer need to forage/harvest stone, wood, and berries because of the base harvesting stuff you're able to build, keeping up with needs so far. We've really only needed to travel for other resources.
🗒️I think a toggle option for the crafting item timer would be really popular, however I understand the issues of timing due to the helpers and know this may be an issue for this mechanic especially.
🗒️Rendering can be a lil rough but it's good considering amount of details. It might be my system, but the map is also GIANT and we're Beta/early access.
🥳Fast traveling mechanics: AWESOME! I LOVE the statues and the fact the game even has the option. The effigies are also really cute, and I enjoy seeking out the various treasures scattered across the map. I have no idea how to check the journals but I still think it's cool finding them honestly.
🗒️It would be really cool to get a background/storyline for villages/village characters too aside from saving them because it will add more depth and emotional value to the game.
Multiplayer play
🗒️It would be really cool if the guild/player discoveries could be synced for max efficiency.
I also personally had issues seeing guild/players on my map if I wasn't in AOS (area of sight). It was me and 1 other player in case that's needed (partner who was ~230 miles away, also no Ethernet but in Xbox party).
🗒️There was also an issue when I got killed by the tutorial Boss, it didn't drop all the loot I had and I lost some gold and rubies.
Also, -500HP max cos 1 player at a time 😭
🗒️ Also, multiplayer doesn't allow you to build on other players structures even if you're in a guild, which can make structure building difficult at times if one guild member is away from area/AFK.
👑General Review
(Asher Jayne/Sleepee_Goblin)