Call of duty Warzone feels the same as the rest of its series but with tweaks here and there to try and standout. Unfortunately its marred by its technical side meaning your experience will be determined by their server's performance. The difference can be seen if you go offline or private mode and play the game out normally and every shot registers. In online that is a completely different subject where a weapon will take 3 to 4 shots give or take head shots now takes 2 to 10 depending on what the server translates from lag and packet loss. Example : one day I can get a kill with 3 to 4 depending on where I hit the next day I can only get kills with 5 to 10 shots. You will notice that you run out of ammo very fast depending on how their server's run. I've noticed using weapons without missing I need 7 shots to take down 1 enemy and using an MP7 I've noticed up close and personal with no misses 10 from a 60 round mag.
CoD is still an ok game but until they fix these problems it just won't be the great game that it could especially when they decided to add skill based matches. Not being able to count on your shots being registered can cause frustration because head shots won't count unless you repeatedly aim for them and hope your opponent has the same issue on there side!