D&D:ToD is a curious mid-step between the 80's beat 'em ups of old, and the 90's refined Streets of Rage style ones. You can guard, dash, do a power attack, use various items, and some characters can use magic too. The combat basics themselves are executed nicely and, for the most part, are quite enjoyable. But the additional moves and use of items, whilst commendable, is also implemented quite awkwardly and they can often be tricky to use properly in context of the game itself. It doesn't ruin things as such, it's just frustrating that things don't flow better, and that all too often you find yourself reverting back to old school, button bashing beat-em-up tactics to get by.
That said, it does also feel quite considered for a beat-em-up because of it's pacing, and the enemies not only look different, but are a game highlight for the fact that most offer a bit of a different challenge to each other, rather than just being a pointless palette swap. The bosses are groovy too, with a dragon, manticore & beholder in there amongst others. It's nice to see, and plays into that D&D vibe.
The characters are your standard affair - Fighter, Cleric, Elf & Dwarf - but surprisingly there's no out & out spellcaster, which feels like a miss. I did also find the game better suited to the fighter types, with the Elf's magic really useful late game, but nowhere near as much so early game. Again, great ideas, but just not implemented all that well. And the lack of ranged characters and the fairly tightly packed fighting area, gave me a far less satisfying experience than playing something like King of The Dragons, where hitting & running at a faster pace generates a more exciting experience.
The story is told very well throughout for a game of this ilk, with regular plot dumps and a choice of different stages to progress through. No major addition at all, but I'm always for games like these getting across that feeling of being on an adventure, and this certainly manages that to a good degree. It includes plenty of check-list tropes too, such as a tavern every so often, woods, caverns, castles etc. Even throwing in odd D&D nods, such as the fact that fire kills trolls. It's good stuff.
So it's a ton of good ideas thrown into a cauldron, with the end result being edible and fairly enjoyable, but a bit undercooked in places. It's not got the quick hit & move style of old school fighters nailed, and hasn't fleshed out it's own ideas enough either, but it's by no means bad, and there is still fun to be found for fans of fantasy settings.