in some respects disappointing. Some essential crafting materials cannot be found or 'bought'. Combat movements seem random at times, jumping around to face the wrong direction away from the fight. Climbing can be hit or miss. Enemies appear from nowhere. Skill tree is unfathomable! Jumps into the ISU whatever that means, a bit of an introduction and context setting would have helped. Some means of introducing the movement controls would help (the assassin training a good example but needs to be expanded to other actions and movements. Printable would be good as using the tutorial and legend options loses the context. Could be improved, especially in relation to the story divergences from dialogue choices. Finding arrows and food can be challenging! Sneaking around as an assassin is interesting, and the boss fights are a distraction, but necessary for the story progression. Most annoyingly the jumps into long-winded cut scenes or start of a major combat are irritating. They happen without any warning and means we are not necessarily ready.