*Some spoilers ahead*
"Whenever there is a meeting, a parting is soon to follow."
This line from the game stuck with me. Throughout my play of Majora's Mask, I slowly grew emotionally attached to it. It's one of those experiences in gaming I will surely never forget. The dark, twisted story enthralled me from the get-go and maintained that compelling nature up until the end. Majora's Mask brims with diverse characters, with each, have lives and jobs they do every day, like normal human beings. It amps up the immersion level, and I have never played a game like this that has people actively do their normal day-to-day lives. The game lives and breathes with side-quests, and has one of the best side quests in a game I've ever encountered, even better than OoT IMO. Within those side quests, we also learn about the people of Termina and the lore that surrounds the place, which gives a deeper level of depth. But, these side quests are pretty hard to begin or to know if it even began because of how vague the implications are. This is the main reason why Majora's Mask is hard. But that doesn't stop there. 2 out of the 4 dungeons in the game (Great Bay and Stone Tower) are headache-inducing. The first two (Woodfall and Snowhead) were normally easy to follow and to figure out, but the collection of fairies making it a little bit more challenging. The other two are a lot more complex with the dungeon design, to the point it gets pretty confusing. Finding the fairies in these dungeons also add to the difficulty. The Water Temple in OoT was hard, but these two from MM were a lot more painful to go through, IMO. The fiends are diverse. There are a couple of new enemies and recurring ones as well. The bosses, though not as balanced as OoT, were a joy to battle with. They're a lot easier than expected to be honest, but entertaining nonetheless. The gameplay and combat don't do anything new, just the same old mechanics OoT used, but there is a very unique mechanic that separates Majora's Mask from its predecessor; The introduction of masks. This was fun as hell. Not only were there over 20 collectible masks, with each have its own distinct abilities, but there are masks that also make you transform into different races; Deku, Goron, and Zora which are types of equipment you need in order to progress the story. When you collect all the masks, you get rewarded with an OP transformation mask that is a supercharged Adult Link, which looks so badass. But the masks aren't just collectibles you find out of nowhere, they come from different places from different people with stories that are attached to the masks obtained, and it was just such a great thing, for it gave profundity to each person, even though they don't affect the main narrative in general. Exploration is still a huge part of the game. I know that other people were kind of conflicted with Majora's Mask idea of having a 3-day time limit which in turn, made some people think that exploration would become a lot more restricted or limited, but as I played the game, I think otherwise. You can go back through time to do some errands or slow the flow of time so that you can do something that consumes a lot of time, like going to dungeons or doing a lengthy side quest. Honestly, MM has never felt very restrictful, it's just a thought fragmented by the visible time limit. MM deals with a lot of things thematically and it reflects within the characters. The main characters are nothing but phenomenal and perfectly contemplates the game's themes. The soundtrack is superb too. 10/10 game, my favorite Zelda game to date