Foremost, the one star deduction is for the still present bugs, though so far more annoying than a game breaker, and, perhaps also bugged, way too frequent opportunities for your character to get stuck between objects.
Otherwise:
The game is a unique blend of Bioshock, Portal, and wishful Coldwar culture. Think: "What if the Commies had the tech of Apple, Tesla, Chatgpt, and more in the sixties."
What I like:
- The atmosphere, everything looks live the Eastern Ideal of that Era. There are polished, plastic characters, post modern furniture, a great mix of old Soviet music intermingled with techno, and plenty of propaganda narrative. There are even short clips of old Soviet 'Rabbit and wolf' cartoons, Awesome!
- You can adapt your skill set to each combat situation without loss of resources. This makes the fight mechanics quite unique as they force you to adapt your fighting style and weapons.
- The game is not just a straight shooter, though it can be. You have the option to explore areas that are more physics puzzles and unique locks that can be challenging and frustrating to open but manageable with practice. FurtherAt one point, in order to progress in the story you need to win at an old school snake game. Though I was not happy at first, finally succeeding was the more rewarding.
Not like:
- The story, villains, and main character will be more interesting if you're younger (than me) and have maybe less experience with the typical and recognizable tropes. I ayah for a game with a novel worthy story for once.
- Fill in dialogues
With most games, if you figure out the basic plot outcome, what else is left but to collect and level up?