GIVE US BACK THE OLD NEED FOR SPEED
I saw another comment saying it’s absolutely impossible to finish a race first and that’s absolutely true. I finished heat two times in extreme mode with manual transmission so you would think a can handle any early game race pretty well.
The best I’ve done is 2nd far behind the first car after 3 or 4 hours of grinding the same car.
Physics are horrible.
I know you don’t play NFS for the realism, you must turn to Forza for full realism. But I think Newton spins in his grave every time someone is drifting in this game.
Controls such as nitrous absolutely not instinctive, in Heat it was Simple: one button for one type of boost which comes back on with time.
Here you have two types of boost which you acquire differently. The idea is actually great. One « classic » boost that recharges with time and you can accelerate the regenerating of this boost with stunts and stuff like that.
But there’s also another kind of boost which is really not instinctive and you actually have to crash more than once to understand how it works.
The way the cops think and look for you was actually upgraded compared to NFS Heat which actually a very good thing (Please keep this system in the other NFS to come) but this is one of the very few upwards I find to this game.
The story is also pretty good and makes you want to keep playing.
I actually deleted the game twice and re-downloaded it again because I wanted to see the end of the story mode.
In short, just enough positive points to the game so you don’t want to throw your whole console by the window after an hour of playing.
Heat was already a bit disappointing but still good overall.
But EA is starting to do the same thing Ubisoft did to Assassin’s Creed:
Releasing another unfinished empty game for money disregarding how great the license used to be.
Please make NFS live up to what it used to be.