It echoes various games in pursuit of what I've come to think of as the 'Elite' ideal. Bit of no mans sky.
It is Fallout in Space but maybe not so fallen.
Contemporary commerce politics tropes are present but not forced. It leaves the user room for immersion.
Aesthetic is Space 1999, early computing, Atari.
Plus more.
The Bethesda core: explore, exterminate, loot and level up cycle it there.
Skills revamped, pared down: it does not matter how you start, or rather, you will scratch your level up itch but they are pushing for more character identification. So you have more immersion and a journey you remember.