The combat is very different from past Zeldas. Instead of direct fighting (sword/shield/arrows), combat is done by summoning weak monsters and letting them fight. That is not my play style! But If you like playing summoner class, it is fine.
Combat is secondary to the build mechanic and puzzles, which are as great as always! But the interface for selecting summon spells is cumbersome, hard to organize, and distracts from the flow of exportation.
The art style, music, and theme are great!