It's a game that honestly surprised me with how good it is. The storey was deeper than expected, and the ethical lines were more blurred than your average AAA clear-cut narrative.
The combat is a slow burn as it seems they have intentionally crippled the mechanics, so you have some sense of progression as you unlock upgrades. Not the best way of doing things in my opinion, but doesn't linger for long before you forget that it was ever a problem. I played on PS5 and on controller it was far more precise and easy to move around the world than its spiritual predecessors.
The world is where this game turns it up to 11. The eye to detail is properly outstanding. Every corner of the detailed environments feels lived in. You can tell from looking at just about any section of the map what the place used to be, where people would've been, what they would've been doing and what horrific thing befell them. Just about any vista tells a sory all on its own, without any verbal assistance or text. (Although that stuff is there if you go looking for it)
Enemy design is also strong. It takes a little longer than I would've liked for the game to start rolling them out, but when they do they pace them out nicely for the rest of the campaign. The boss fights where the absolute highlight here. Grand in spectacle with devastating but fairly telegraphed attacks boasting multiple phases with escalating intensity. I found myself challenging them repeatedly even after I'd beaten the game just to see how the different bosses, weapons and ability combinations would interact.
The guns and super powers mix is a proven formula for fun that is particularly potent here, and with the breathtaking (barely) post apocalyptic world they've built around all that being as believable and engaging as it is, this is 100% a game I can fully recommend to anyone. Especially if looking for a modern take on a game design philosophy that we've mostly been missing since the early 2010's.