Chibi-Robo is one of those games you’ve probably heard about from YouTubers such as Scott the Woz, but have never played, simply because it was a commercial flop, and therefore, is incredibly expensive, up to £150 or so
The game simply involves a little robot doing chores, and solving mysteries, exploring the house, helping the people, and the toys, released in 2005 and 2006, Chibi-Robo arrived in the West just prior to the launch of the Wii, the GameCube was old news and the game had little fanfare-as a matter of fact, its reviews were kind of mixed, most agreed that it had a fantastic premise, but that there are several blemishes here and there which add up
Let’s list those blemishes
Subpar Graphics
Poor Framerate
The Recharging System and Day and Night Cycle
The Exposition Bot
Let’s look at the graphics first
I see where people are coming from, there are low-poly objects, blurry and pixelated textures, but the characters and environments honestly don’t look bad at all, they really pop in their colour and texture, the reflection effects are surprisingly good too, if you look back at Metroid Prime, Luigi’s Mansion or Super Mario Sunshine, they still look good, but they do have some elements of their time, you can spot some low-detail textures, some low-poly assets and the like, but they shine in their art styles, Chibi-Robo, is the same case
Chibi-Robo’s sense of scale and detail is impressive for the GameCube, and frankly, I encountered no pop-in or level of detail to speak of, and as for framerate, I encountered no drops to speak of, even if there were, does it really matter? The game’s isn’t a fast-paced action romp
Chibi-Robo’s gameplay and style takes inspiration from a handful of Nintendo titles, day and night cycles like in Majora’s Mask or Animal Crossing, it also shares a focus on interacting with NPCs like Animal Crossing and Zelda games
The day and night cycle can be annoying, initially 5 minutes, you can virtually immediately increase it to 15, but there will be moments where you’ve made a new discovery but time is about to run out
The charging gets better as you gain more battery, there are sockets everywhere, but certain actions taking a lot of juice can be annoying, as can the option to save every time you recharge, that could have used an autosave feature
Telly Vision is the intentionally annoying exposition machine, he’ll definitely be annoying in the early game but gets less so as the game goes on
The game does a good job at making you feel excited at progression while still making the early game fun, we get to purchase a Hot Rod and Spaceship, you want to get upstairs, you want to get to the higher shelves, but the plot early on is very slow, there are several moments where it feels like progression requires a random encounter
But overall, if you’re interested and willing to pay the high price, go for it, it’s a nice unique game with a lot of neat ideas