Respectfully submitted to the black ops game programmers:
The black out games are designed to best serve the select group of individuals that play it every waking moment of their day. It is not a game for beginners. The absence of instruction or guide makes impossible to move forward against experienced online competitors. A few of the problems are as follows:
1.) The experienced players have tremendous advantage in the paragliding. They land first, pick the guns first and have the advantage. We need instruction for the paragliding so that we the beginners are not eliminated by the weapons pickup before even beginning the shoot out portion of the game.
2.) The weapons and ammo pickup sequence requires a great deal of experience in knowing what to take and what to leave behind. There is no guide for the beginner to find out what all the items are. We need an instruction guide to make this work for us beginners.
3.) The first paragliding landers hog all the weapons and amo immediately. There should be a weight associated with picking up all this stuff. There seems to be a small weight given to the stuff which slows down walking and running. If a soldier picks up 100 pounds of guns and ammunition then he will run slowly compared to a nonburdened soldier. We need the persons that hog all picked up weapons and ammo to be heavily burden by the weight of what they have grabbed and therefore run slower and sink in water. Additionally, it would help tremendously to be able to drop weapons ammo & etc when ever a persons wants to do that.
4.) To me the largest problem with the game is the lack of conscious attachment to the weapons. I do not feel like the rifle is an extension of my arm. In reality, a rifle becomes a part of your body. That is not the case in the game. The other big problem is the artificial bullet spread introduced by the game. It eliminates the waist shot by causing the bullets to spread out more than the bullets would in reality when the player is not aiming the gun through the sights. In reality waist shooting is almost as accurate as sight shooting in quick shooting situations. There are very few instances in this game when the players have time to take a deliberate shot through a scope. Please eliminate the superimposed bullet spread. It is horrible! It would help greatly to have a closed cross hair (an X) at the point at which a waist held rifle is aimed. The requirement of aiming the gun through to sights a every shut to avoid bullet spread is totally lacking in reality. Gun fighters did not raise the gun and aim through the sights. They shot from the waist!
Thank you for the opportunity to give some positive input.