Fun game, though a bit too long for what it offers. I was unable to finish it. I would definitely recommend it if it looks interesting to you. It is definitely engaging for a while.
This is an isometric action game that plays a little similar to a slower Diablo, with real time combat, inventory, loot, and skills. There are guns as weapons, of course, and a stealth mechanic.
The stealth is pretty important to the game, and can be used to sneak up on enemies to knock them out. You can also use it for pickpocketing and it's useful when trying to steal from towns.
There are multiple linked "stories" in the game where you get to play a different character in each story.
Each character has their own unique skills to purchase. General skills/perks such as improved reload speed, increased stealth movement speed, and weapon type abilities are shared by all characters.
Other than the shared skills, on each character you start from scratch. That means you lose your items and money. However, you can recruit the character you previously played as a companion and get all your items back, so it's not really a hindrance.
Overall, the story is fairly interesting and combat is okay, but there are some big flaws in the game.
First, there are far too many combat skills and hardly any "mana" available to use them. You basically have 4 action points available for skills that very slowly regenerates. Each skill costs 1-2 AP and they generally don't feel that impactful. Keep in mind that you have 4 character abilities and 3 abilities per weapon type for a total of around 19 skills. So you can only cast between 2-4 times until you have to rest or drink a potion.
A potion stack is 5 potions before it takes another inventory slot. Inventory space is more valuable than abilities, so I would only carry 5 mana potions. If you run out, it's back to town to buy more. Ultimately, I found that using abilities just wasn't worth it. Guns feel just as strong as skills and have practically infinite resources (ammo).
This is the core problem with the game. With ability usage being so expensive that they're not worth using, an entire facet of combat is removed.
As far as weapons go, bows and melee feel mostly pointless. Shotguns are very strong, but mostly situational, and rifles are a bit too slow firing.
That leaves revolvers, which are by far the best, most versatile, weapons in the game. Good range, fire rate, ammo capacity, and great damage. I used the revolver by default in most difficult encounters unless the enemy got close, then I pulled out the shotgun.
Weapons types have little variety . There are only two types of revolvers, for example.
Loot is a drag. There's tons of it, and it's basically all junk. Once you get legendary weapons and armor, all other weapons and armor can be ignored. There are special modifiers on some weapons, but they don't do anything game changing. Weapons can only have one modifier, so there's no potential for fun weapon trait combinations. Armor gets no modifiers, so a legendary piece is as far as you'll go.
Finally, enemy variety. There aren't many types of enemies. Humanoids who use guns or melee, wizards, wolves, bears, 4-5 generic fantasy monsters, and that's about it. It gets tiresome fighting the same enemies for multiple playthroughs.
Overall, I thought the game was actually great in the early stages. The longer you play, though, the more the flaws are apparent. I played through to about half of the fourth character, before I got too bored to continue. I would still recommend the game, but don't be surprised if the fun wears off mid way through.