At first I gave this 3 stars out of 5. I thought that the enemies were too focused on being a nuisance and aggravating the player rather than teaching them to be better, but that the exploration and options the level layout gave you offset that enough to give a chance. I retract that statement. The level design starts out ok and then transitions to scummy and repetitive. You can swing blindly around corners and hit an enemy more times than not, and you can correctly assume that every enemy will have a massive dmg grab attack. The bosses are just designed to be brick walls. The only way through is a hammer.