Altough the story is very intresting and the cenematics and the overall look of the game is great, this is definitely the worst of the series.
A true fan would know. The weapon crafting ruins the game along with the shoddy game play mechanics. Playing on survival mode enemies absorb more shots at close range than far away which makes no sense. The new enemies are more of a nuisance than a challenge. How many times will an enemy split into another? Sheesh. The story is interesting but lazily written with bloated elements/areas and corny dialogue a certain points (See Robert and Carver). In order to complete the game in its entirety I have to play co-op missions. I am replaying this game in 2021 on my old PS3. Guess I can forget about that. The auto save is fundamentally flawed. In previous games you would be able to save your exact game. In DS3 the checkpoint saves are annoying if you wish to change your approach to advanced to the next area. The optional missions are pointless in anything above classic mode. You will get rushed and the reward (if you make it to the stash) will not be worth the ammo and health packs you just spent. Stasis has been weakened for no good reason, even after being fully upgraded it barely has any duration. The weapon crafting it ridiculous. It wasnโt broken why did they need to change it? DS2 is by far the best entry in the series, with its Zealot and hard core modes being a true challenge to be proud of but they expect you to play hardcore mode on DS3 straight for 15+ hours? Glad thereโs an exploit because thatโs one trophy I would never be able to get. If DS3 would have kept to the same formula as previous entries this game could have easily surpassed its predecessors in quality. Trading horror for action just made this game another wannabe FPS and at the time of this gamesโ release COD was all ready in full swing.