it's turning more and more into a $ machine lately they (Paylarium) don't really listen to player feedback there are a lot of dead castles around. They introduce more and more stuff that gives incentive to players to spend $$ and some spend massive amounts (+$1000) a month if they have it out for you if you are not paying to win you're in for some tough stuff.
More and more people are leaving disgruntled because known issues don't get fixed before others get created, and some players (the $$ spenders are obviously treated differently from regular players).
As of late (3 months ago), they introduced an IP block for "Spamming" the server; this is something that has been going on for years I suppose it's okay that they try and stop it but they are stopping the wrong thing.
If you play battlegrounds that only affect your own castle and own castles news etc there apparently is an unknown maximum of attacks or reinforcements you can send out. if you send too many requests within a minute your account gets banned for an hour leaving all your troops out for that 1 hour for other (PVP HUNTERS) to attack. this is just BAD you basically can lose your acquired armies for over a year because of something you do in your own castle; it's wrong on so many levels.
The actual server spam they should be trying to block is the annoying accounts that send single unit attacks on multiple beacons multiple times over and over as these generate message flooding to 150 accounts (members of the league that owns the beacon) so this generates like 10x151= 1510 server requests per 10 attacks in a minute (which would be low) to spam issues.
yet they block 1 player from his account for an hour for maybe sending 10-15 server requests in a minute because of trying to play battlegrounds quickly and efficiently.