I’ve played through all 4 temples, and Phantom Ganondorf’s Battle, and I can safely say that I am highly disappointed by TOTK.
Although Hyrule has been given a bit of a makeover, it resembles the BOTW Hyrule too much.
Now, you may be thinking that the Sky Islands and The Depths will make up for this, right?
Wrong… the Sky Islands, in general, are just pointless mini-puzzles in the air and the Depths is just a dark, underground area where you have to tediously throw Brightbloom seeds every 5 seconds until you find a Lightroot, and walk around gloom on the ground only to run into enemies, including Yiga Clan Hideouts (which are the most unchallenging things ever), and treasure chests that, more often than not, store some DLC-looking clothes that add no meaningful depth to the gameplay.
Want to expand your inventory? You’ll have to tediously search for Korok seeds… again…
I will half-applaud Nintendo on the temples, though. They are atmospheric and house unique bosses. However, I do not like the cookie-cutter “activate 5 things to progress to the boss battle” sort of temple progression from the prequel; I’d rather have temples like those in Ocarina of Time or Majora’s Mask. Also, the bosses, apart from the Queen Gibdo, were far too easy and straight forward. You’d know exactly how to defeat them upon seeing the boss, which made the boss battle not as memorable due to its easiness.
Ocarina of Time had distinct rooms in the temple that have you do something different and Majora’s Mask had the masks to change up the gameplay mechanics, making its temples that much more interesting.
There were so many reused assets and repeated gameplay mechanics that made me feel like I was playing BOTW, such as same food items, same clothing, same weapons, some similar powers, same villages, reactivating the towers, same combat, and some similar enemies.
The side quests aren’t very memorable and just seem like busy work for the sake of doing something.
Traversing the land takes forever, there’s nothing magical about the familiarity of Hyrule, and exploration is so incredibly unrewarding as secret areas, 9 times out of 10, only give you some opal or some cheap weapon that breaks in one fight.
The story is okay, not horrible, but not interesting, either. I don’t really feel the dark tone they were going for. I had my expectations at Majora’s Mask’s dark tone, but I was highly disappointed.
Initially, I gave this game a 5-star review because I was biased and the game gave me a good first impression, but my opinion quickly changed as I realized the things I wrote above. I’m a die hard Zelda fan, but this game ain’t it. Sorry!
Nintendo, please, go back to traditional formula and magical story-telling of OOT and MM.