Stellar Blade is a refreshing entry in the ages old hack n' slash genre. The combat is superb, and weighty, with numerous upgrades, exploration, and some epic boss battles to boot.
The game--for better or worse--is proof that fundamentals are absolutely the most important aspect of a game. Notably, Stellar Blade lacks god of war's narration and story, bayonetta's personality, and devil may cry's depth of lore...but none of that matters as much as i thought it would. If it had all those things minus the great gameplay, i would regret my purchase. Instead, I am enjoying the story it does have, trying to get what I can from the lore, and coming to terms with eve's muted personality as an extension of her robotic purpose in this world.
In short, I doubt anyone who enjoyed the other games aforementioned would not feel at home here. But I suspect for many, that's the minimum payoff, with the maximum being a product of what you put into the exploration and fantasy of this Stellar Blade's setting.
Lastly, to touch on Eve's controversial appearance, I play video games to escape life not to rehash it. When I played ark or conan exiles or other titles dominated by male protagonists, i enjoyed the fantasy of being a ripped dude ready to f-up anything that came my way. Equally I enjoy the fantasy of playing a badass femme fatale. These characters are not us, they don't exist, the are a fantasy. Wanting to mold them into more realistic versions does a disservice to immersion and body positivity. It would be like asking the Romans to maintain their same ideas of the Titans while making them small or emaciated. Kratos and Bayonetta and Eve have powers to do things we can't. To portray bodies we don't have is not only par for the course, but serves to maintain an illusion which none of us feel the pressure to recreate. The moment fantasy is confined to reality is the moment when, ironically, we can not avoid the comparison between what we see in a game, and what we see in the mirror.