I am a huge soulsborne fan. This game feels horribly balanced compared to every other souls game. Too many insta kill attacks or attacks you straight up can't avoid, and delayed attacks that feel inconsistent in their timing or are just straight up guesswork because there is no telegraphing when the windup will up. They will pause mid swing and sit motionless for a solid 5-10 seconds before swinging out of nowhere. You'd think they had it figured out considering the other games were fine. Nope, they somehow found a way to mess it up.