Sackboy is amazing a majority of the time. Fantastic costume variety, really fun to play couch co-op, which seems to happen less and less frequently nowadays. The story is lengthy and surprisingly difficult to 100% with the latter levels being downright crushing if you’re a stickler and want all of the orbs/gifts/etc.
It has all the charm of the previous LBP games with a fresh spin on the platforming. Unfortunately it occasionally misses, leading to some VERY frustrating moments, which really dampened the fun I was having with it. Camera angles, some mechanics (diagonal bubble jumping, for example) and some less than stellar levels that require strict timing that the game doesn’t always abide by, had me scrambling to uninstall in the later stages.
It’s important in a platformer (with a 10 minute obstacle course (ripsnorter) riddled with enemies and awkward jumping, where you only need to fall once or get hit by a single enemy to have to restart the entire arduous process,) to make sure that there’s very little margin for the game to cause you to mess up with janky mechanics. Unfortunately this happens from time to time.
If you’re not a completionist you’ll have an absolute blast. If you are, buckle up and prepare to pull your hair out in the latter levels.