Cyberpunk 2077 can be a technically impressive game on PC, and not much else. The main campaigns story, and the relationship one may build between its two main characters, is often juxtaposed with any additionally dialogue between the two, as side quests have to account for every players progress.
Combat is serviceable, but again there is often a disconnect between how a weapon feels and how little damage an enemy may take due to the fact this game is fundamentally am RPG, not an FPS.
Speaking of those RPG elements, what seems like a vast number of options on how to build your character comes away feeling deeply shallow. You'll be long since passed the story's conclusion before you come anywhere near maxing out any one set of abilities, which begs the question why bother grinding out the levels if you don't need them to play.
The game's economy also seems massively useless, with some of the more expensive items in the game costing tens out thousands, but every quest you complete rewarding only a fraction of that cost. Again, you'll have finished the story long before you can ever afford these things without grinding them out, so why bother?
While I generally didn't mind spending my time in Night City, the 30 or so hours I spent on Cyberpunk 2077 revealed it was under cooked in more ways than it's limitations on PS4 and Xbox One. Perhaps in time this game will receive as much post release support as the acclaimed Witcher 3, but for now sit back and wait.