Sekiro is not a perfect game, but it is the best game I've ever played. Sekiro is stacked with layers and layers and layers of features; I've heard this used as a criticism, and think I understand that. The dragonrot felt like a punch in the gut during its reveal, an unnecessarily harsh death penalty in a game designed to kill you repeatedly. The prosthetics are slight and situational as a rule (the bloody firecrackers being a glaring exception), and have a limited number of uses per-life stamped on top of that. These points are perfectly valid. The thing is, I just don't care.
No matter how many flimsy tassels are stapled onto it, the core of the game is so brilliant that these issues (and others I've heard) simply never occurred to me. The thrill of discovering a new area stuffed full of ripe new attack patterns to learn. The rush of exchanging blows with creatures so wonderfully bizarre that its actually a pleasure to be turned into a shinobi- shish kebab. And most of all, the indescribable high of facing down an enemy you once fled from; looking them straight in the eyes and grinding them down in a flurry of hard earned strikes and parrys.
I'm not sure how I'm going to face combat in other games without the posture bar- a type of second health bar raised and lowered through the blocking of strikes rather than the landing of them- which feels so very natural; admittedly, after overcoming are fairly steep learning curve. But give Sekiro a chance to show you how to play it and I can guarantee you some of the best fight you'll ever have on a screen.
The streamlining of the game-play will suit some more than others. To me, the weapon durability and number crunching of BloodBorne and Darksouls take away from the enjoyment of the combat. I can't help but wonder whether this is the right weapon, the right build, the right amour- I forget to enjoy the boss for its own merits.
In summary, yes, I highly recommend Sekiro: Shadows die often. My one real concern is that there a few bosses that are extremely demanding on raw reflexes rather than pattern learning, which I image would be frustrating for people who are older, or suffer from ADHD for similar conditions that inhibit concentration or motor control. Even then, those bosses are few and far between, often optional.
If you've taken the time to read, thank you very much, and have a nice day!