Sword and Shield are a balance of good and bad- long term players might find themselves likening the game to Black and White, or the Sinnoh era. Like BW and DPP, SwSh feels very transitionary as a game- it’s not where the series is at, but gives a lot of insight into future direction whilst offering more quality of life improvements... though it does add some problems as it goes.
-The game is very short. Having finished the main story, I’m really at a loss for what to do next, so definitely keep that in mind if the price tag is something for serious consideration to your bank account.
+/-The new network features cause some substantial lag spikes; these haven’t really ruined the gameplay for me, and they don’t make it impossible to play, but they’re very noticeable. Keep in mind as well that you and your friends will be locked into interacting with people at the same arc of the game, which was disappointing. No championing your friends as they just start out when you’re already champion. On the other hand, when you do make curries and conduct some raids with others, it’s super fun. It can be a swing or miss to coordinate, but I hope this feature continues getting the development it needs to be great.
-/+ Pokemon are back on the overworld again, which does breathe a bit of life into the game, but also becomes irritating after a while. A lot of them will rush at you when they see you, and in later stages, you can’t actually outrun them. It gets a bit tiring pretty fast when Electrike#9713 barrels ineffectively into your shins for yet another battle you’re not going to bother having.
+/- the 3D modelling...I’m torn on. The newer Pokémon look fantastic, and most others do too. If the base models weren’t changed (and I understand that evidence definitely points at that being the case), the overlay for them was. The new skins and shading look good and add a lot of life— which makes the Pokémon not edited to the same extent really stand out. I kept getting severe uncanny valley when looking at my Leafeon, a mainstay on my party since the second gym, whose quality of model in comparison to every other member of my team is kind of shocking by comparison. Playing the game on handheld, everything looked mostly fine, but tbh I really don’t think I’ll be looking to play this game hooked up to my tv anytime soon.
+/- Camping was both a highlight and disappointment. There are so few things to do with your Pokémon, and that was a let down. More toys would’ve been awesome!! The cooking, on the other hand, was really baller, and took me back to making berry blocks in RB. I ended up using it more and more as I went along in the game, but it became pretty much the sole reason I camped.
+ I really liked the addition of exp candy. It meant that the few times I did want to get a new Pokémon in my main party, i didn’t have to spend forever grinding them up, and I could keep my entire party pretty level with each other the entire run. It did pretty much immediately lead to me being overlevelled, however; up till gym three, I was pretty constantly worrying that my Pokémon would level so much that I’d lose the ability to command them. Having the option to turn exp share off should still be a permanent feature, and I’m not sure why it’s missing here,
The game is super fun overall, but it really suffered from the obvious amount of crunch and cut corners that I can’t help but think rests pretty heavily on the near suicidal idea of releasing a Pokémon game a year. Hopefully, a lot of the outcry from this game will still sit with gamefreak regardless of the overall good reception now that the game is out, because there’s plenty of indications that Sword and Shield show a direction of continued improvement to the series, but for the first time, it also feels like it could go the other way.