Ruined by a plethora of bad design decisions. The weapon system is a joke, and losing everything when starting a new act is comical. What is the point in copper really when it also resets? Why can’t I keep weapon attachments and switch them over to new weapons? Who actually thought the the dumb trauma system was a good idea? What is the point in sniper rifles when there are no areas with alternate high routes that you can utilise? All of the above was solely added to give the game a sense of fake difficulty, whereas in reality it’s just puzzling and ruins the fun factor.