TLOU2 was a terrific, poignant tale of the horrors of revenge for anyone can't read a book. Gaming is the absolute worse medium to try and attempt a comtemplative take on revenge because you spend large portions of it murdering literally everyone you see. At the end with her enemy below her she decides, a weary and broken woman not to give into her desires and try and move past revenge. Perfect. Moving. Except. Except that to get there and to forgive this woman, who let's not forget did some truly awful things (the kind of things that even today would have quite a few people reading it in their morning papers and saying, "Well she got what she deserved") she has mown through countless other people who were trying desperately to stay alive and were basically in the wrong place at the wrong time when this whirlwind of death swept though and slaughtered them. Hundreds if not thousands of people are dead by her hands (each with a family left behind to grieve and rage) but because she chooses forgiveness in the end it's brave? No. It's cheap manipulation. In a novel or even a film the protagonist would get to the end and look back over what it took them to get there. Maybe remember the one person the accidentally panicked and killed and how the effects of that have dogged them throughout the entire story. Stood over them triumphantly and about to kill them before recognising the power and glee they feel in the situation before realising that they like it, they relish the power. That their quest for revenge has turned into something they're doing to enjoy and that by killing the villain they are becoming the villain because they're doing bad things for fun. What they do not do is turn up to the final showdown with the far superior body count and arguably being a more evil and destructive presence in the world and then find attempt to forgive themselves by not killing the final baddie.