Undertale
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Undertale
The logo shows the text "UNDERTALE" in white pixel-art text, with a red heart making up the counter in the "R".
Developer(s) Toby Fox[a]
Publisher(s)
Toby Fox[b]
8-4[c]
Designer(s) Toby Fox
Artist(s) Temmie Chang
Composer(s) Toby Fox
Engine GameMaker Studio
Platform(s)
Microsoft Windows
OS X
Linux
PlayStation 4
PlayStation Vita
Nintendo Switch
Xbox One
Release
September 15, 2015
Genre(s) Role-playing
Mode(s) Single-player
Undertale is a 2015 2D role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical barrier. The player meets various monsters during the journey back to the surface, although some monsters might engage the player in a fight. The combat system involves the player navigating through mini-bullet hell attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes.
Outside of artwork and character designs by Temmie Chang, Fox developed the entirety of the game by himself, including the script and music. The game took inspiration from several sources, including the Brandish, Mario & Luigi, and Mother role-playing game series, bullet hell shooter series Touhou Project, role-playing game Moon: Remix RPG Adventure, and British comedy show Mr. Bean. Originally, Undertale was meant to be two hours in length and was set to be released in mid-2014. However, development was delayed over the next three years.
The game was released for Microsoft Windows and OS X in September 2015. It was also ported to Linux in July 2016, PlayStation 4 and PlayStation Vita in August 2017, the Nintendo Switch in September 2018, and Xbox One in March 2021. The game was acclaimed for its thematic material, intuitive combat system, musical score, originality, story, dialogue, and characters. The game sold over one million copies and was nominated for multiple accolades and awards. Several gaming publications and conventions listed Undertale as game of the year, and others have since listed it as one of the greatest video games. Two chapters of a related game, Deltarune, were released in 2018 and 2021.
Contents
1 Gameplay
2 Plot
3 Development
3.1 Game design
3.2 Writing
3.3 Music
4 Release
4.1 Deltarune
5 Reception
6 Cultural impact
6.1 Fandom
6.2 Accolades
7 See also
8 Notes
9 References
10 External links
Gameplay
Fighting Toriel in Undertale. Toriel attacks a red heart, controlled by the player, with fire magic.
Undertale employs a bullet hell/turn-based combat system in which the player controls the heart, avoiding attacks from enemies in between fighting, acting, healing, or mercy.
Undertale is a role-playing game that uses a top-down perspective.[3] In the game, the player controls a child and completes objectives in order to progress through the story.[4] Players explore an underground world filled with towns and caves, and are required to solve numerous puzzles on their journey.[4][5] The underground world is the home of monsters, many of whom challenge the player in combat;[5] players decide whether to kill, flee, or befriend them.[4][6] Choices made by the player radically affect the plot and general progression of the game, with the player's morality acting as the cornerstone for the game's development.