Disco Elysium
The Good, the Bad, and the Funky
This game sneaked in at the tail end of 2019 and I am so glad that it did. Disco Elysium is a darkly hilarious RPG/Point-and-Click Adventure written by Estonian novelist Robert Kurvitz that mixes a story of drugs, sex, disco, dystopia, and politics into a well thought out and in-depth roleplaying mechanic.
You are... Well, you don't really know. Some ugly mug who woke up next to a giant empty bottle of booze in your underwear in a dingy apartment. After stumbling about for a good while and regaining your faculties you piece together that you're a police detective who was in the area investigating a murder. From there the game opens up into its main storytelling mechanics.
How you choose to investigate the murder (or even IF you choose to investigate it) are completely up to the player's discretion. You can be a hardboiled no-nonsense authoritarian, a judicious and fair investigator, an intimidating renegade cop, a smooth talking manipulator, sly and wily seducer, or any other type of person justified in the game's 24 different skills in the skill tree. All the while these skills will constantly be tested and rolled against like a traditional RPG with dice rolling mechanics. Your individual path to success or failure will depend on what mix of skills, attributes, and equipment you choose.
The roleplaying mechanic is a balancing act of attributes and skills and there is no real preference given to what sort of character you can make. The game's two "health meters" are your health and your morale. Getting too high or two low in either of these can lead to dire consequences. Failure in this game can be a common occurrence depending on the situation. If you have too high a psyche then you might drive people away with how high and mighty you are. Too low a psyche and you become despairing, unstable, and belligerent. Being a physical weakling means you'll be given a heart attack if hit by a stiff wind while being too mighty makes you punch a guy so hard that you knock him out and can't talk to him anymore. For instance: My first detective was an intellectual titan but a physical weakling and I paid for it 10 minutes into the game by taking a tiny amount of damage and suffering a fatal heart attack in the process. Not my finest hour in gaming by any means next to trying to rig a nuke in Fallout 2 and making it explode in my face.
But don't take failure so hard. The main strength of the storytelling in Disco Elysium is that there is no clear way to a golden ending. Sometimes being TOO good at a skill can work to your detriment. Sometimes the outcome for failing a skill check can actually be BETTER than succeeding. Sometimes even a character who is experienced in a skill or feat can still fail a check spectacularly and cause the story to take an unexpected turn. However the story turns out you will assuredly get a chuckle out of the cynical and cheesy dialogue as your multiple inner monologues (all 24 skills, the fractured parts of your psyche, and different parts of your body have distinct voices) all vie for your attention and argue over each other like spoiled children after their father's love. All the voices are a council inside your head trying to drive you in different directions at once. How you choose to organize them, listen to them, or ignore them (because their advice can sometimes lead to a bad decision) can be the key to cracking the game's main mystery and salvaging what is left of your spotted and sordid career.
Disco Elysium is a dialogue heavy and story driven game that is a must have for people who enjoy RPGs. Highly recommended. It was released for PC on October 15, 2019. A PlayStation 4 and Xbox One release is planned for 2020.