Impressions on ps5:
The good:
It generally looks good from an art style, color scheme and animation design standpoint.
The combat system is interesting.
Deaths arenโt as punishing as soulsborne games and itโs quite different than a soulsborne game in many regards.
The bad:
No mode offers a capped frame rate leading to inconsistencies in the way it runs.
Digital foundry review shows just how many concessions were made from a technical standpoint.
Camera angles and fov isnโt great.
Invisible walls are prevalent and immersion-breaking.
Hitting an enemy isnโt satisfying like it is in other top games in and out of the souls genre - itโs light and feeble feeling.
The pacing is off, levels are narrow, overly linear, feature sparse and few regular enemies while chaining boss encounters in close succession.
The difficulty is oppressive - not in a way thatโs insurmountable but rather in a manner thatโs tedious via boring repetition.
There isnโt a good variety of gear.
Bosses have no buildup, narrative or otherwise, their frequently cheapens the experience of beating one because thereโs another 2 mins away.
Overall, shockingly disapppinting. Regretfully I purchased on ps store so refunding isnโt an option. Await more diverse reviews and look at digital foundry review, they hid ps5 variant for a reason.