For starters... small games can hit just as hard as the big boy triple A games. Death's door starts out small and as you progress through the game it recycles moves and strategies you have learned previously and it allows you to mix it up. There are hidden optional bosses that you don't need to defeat to beat the game. The Music hits you just right. When the game gets tough the music will help pump you up to progress and conquer. If your looking for an amazing experience from a small studio that feels like zelda and dark souls look no further than Death's door.