20 bucks for 9 levels (not including secret or tutorial levels). That is a scam. Before you say, "Actually you're supposed to play on the different difficulties to get the full experience." that's not how games work. A game shouldn't rely on its replay-ability when it has all of 3 combat options, very little in the loot pool and enemy variety department, and very little in the unique level department. It felt like playing through a mario world. No two levels were the same but they were so similar. Nothing was unique about any of the levels. I beat the default difficulty in less than 8 hours. As you play, you get better loot that makes you go from default 1 to default 3, like what? You should play through default 1, then with you END GAME loot, you go to default 2, and so on. Speaking of loot, unique items can drop from sheep. SHEEP! Like what? I got my first unique in Creeper Woods. There is also no right to include RNG secret levels when there's less than 10 base levels! There's over half as many secret levels as there are normal ones! The map is also too big for the amount of levels there are. So far we have no variety in loot, levels, enemies, and not even a class or skill tree system. You get 6 items to equip, 3 artifacts, a sword, a bow (which requires arrows which reset every level to a base amount i think, and you have to get throughout the level), and an armor set. You can enchant them to give them cool buffs as you level up, but you only get one out of 3, and those 3 are random. Speaking of random, unlike the merchants in Diablo, the wandering trader and blacksmith let you gamble your in-game-currency for items that can end up being significantly less powerful than items you already got while fighting enemies! Isn't that great? It's all randomized! You can't even choose what item or what power you want! It makes them almost completely useless! Even more so is that a boss you fight ends up becoming a mini boss in the later levels! And even the mini bosses outside of the Redstone Golem are RNG based! Not even half of the mobs from Minecraft are used, not including bosses, unused, passive, or nether mobs. You get the basic night mobs, pillager, illager, and evoker. Everything else is a variation that is more powerful, or is an original concept (like necromancer or those blue things that summon fire). Despite there being so many mobs to choose from, they went with a stupid route of buffing characters and changing their models. They didn't even make killing their version of the treasure goblin feel rewarding! I cried when I saw this trailer because I love Diablo so much, and I love Minecraft, and seeing this wonderful combination of the two sent me to heaven and back, but this game is not what the trailer made me feel in the slightest. It feels like a demo. I'm going to keep playing until I beat apocalypse, so my review can be more accurate and cover more of the game in a much more experience way, but man, right now, this game feels like a cash grab. There's not even a mana bar for mana using weapons. Don't even begin to think that souls count, because those are for artifacts, not for primary attack. There's so little variety and depth to the game that a kiddie pool has more variety and depth. Diablo 3, without any DLC provided more hours of content in a quarter of the campaign, than this game did in its whole campaign. I really want to love this game. I really do. It's just so hard to love it when it's so shallow and lifeless. It breaks my heart to see this game in its current state. Hopefully the DLC will change my mind about this game, and the DLC will completely carry this game.