Fundamentally, this game has some half decent extras, solid character performances on an OK story, but the game is boring.
It's a looter shooter of the most basic kind. You have six slots for gear that upgrade 4 stats. Gears do not affect character models, as they want to sell cosmetics, and they don't have any variety or lore attached, so there is no option for individualism, you are just looking at bigger numbers.
The few stats mean that you have no opportunity for builds, no varied strategies, and linear level design mean you are just brute forcing your way through the entire game. The gear system is just to create busy work in levels, to find chests. If they removed it entirely and you just got stronger as you levelled it would be just as effective but remove tedious menuing. They constantly bug you to upgrade and drops are very common, meaning an alarmingly large amount of the game is spent in menus.
The robots you fight are at exactly the wrong level. Too tough to get any cathartic sense of fighting through waves of fodder (you know, how it should feel to play the Hulk), too weak and lacking enough variety to be tactically interesting. You fight the same robots in the same environments, mission after mission, any pleasure quickly fades. The one highlight is fighting bosses, but these are few and far between.
There is a half decent sorry here, Kamala khan is a likeable enough audience POV character, and you can get engaged in the story, simple though it is. But it is not enough to make up for the pain of playing this game.
Everything that is wrong with this game is a failure of game design. They allowed commercial pressures to come before a fun experience and it shows that no one cares about the end product. This is not a good idea executed badly; I can forgive that, often there is still something to be proud of. This was a set of unoriginal ideas executed to the bare minimum to meet a need for a revenue generator. I doubt anyone involved in this is proud of it.