Not as good as Outlast 1, but still solid. Unlike Outlast 1 which was more varied in what could happen, Outlast 2 is VERY rigid, and heavily based on trial and error. In outlast 1, Walker and Trager's paths would vary, and you'd need to think outside of the box and pay careful attention to progress. In Outlast 2, everything that happens requires a very strict path to be followed in response, and it doesn't change. Respawn points in this game are also rather unforgiving. An example is when Marta bursts out of the door of a barn. If you die in this segment (which you probably will the first time), it respawns you AS she's knocking the door down, giving you no time to react or plan accordingly, and it requires EXTREMELY precise timing to beat. The same also goes for a part where you need to outrun a swarm of cultists, and it respawns you right after you were seen. This game also has a healing mechanic that was hard to adapt to coming in from OL1. In OL1, if you got hit (by someone other than Walker or Gluskin, who are one-hit killers), you'd need to run away, but it would recover automatically. In OL2 however, you need bandages to recover, which would be fine and dandy if it weren't for the fact that bandages are BOTH hard to find AND have incredibly limited storage. You can only hold 3, so on the off chance you find a stocking point, it will be practically useless since you can only hold 3 at a time, and it takes 3-5 seconds to heal. That all being said, the setting and graphics here are astounding, and really set the atmosphere perfectly (although the facial animations are rather uncanny, the actual models and scenery designs were near flawless). Marta was absolutely terrifying and I love her. The religious themes were also really disturbing, and the music was on point. Aside from the rigid trial and error, this is still a solid horror experience.