remapping keys work only in mech, and can't remap use key at all- stays fixed to 'e' regardless of mapping. in game key instructions are wrong also and have no effect. avatars on bridge always glued to same spot, including head so they aren't following you if they're talking and you're moving around. pacing is bad- be prepared to get swamped from all sides if you don't take enemies out from a distance, and there is no terrain map so you can't plan your approach in advance. enemies show up on radar only if facing them for a few seconds then disappear. no indication on radar whether enemy is above or below. why doesn't the torso turn all the way back if the pilot is only in the head? pilot has no audible footsteps and just 'floats' around in hangar, at a pathetic speed even if running/shift key is held down. after every mission you start off in the hangar and have to make your way up the stairs to the bridge. why don't just start at the bridge? holograms don't move either, just appear and talk without moving lips like an expert ventriloquist. how can a mech still walk after losing a leg? simulated interference by jumping cursor and ui around, extremely bad effect. mouse position tracking loses sensitivity during confrontations, and considering i'm using a pro laser gaming mouse i must chalk it up to this lousily designed game. just played a few missions until it became unbearable and uninstalled. i'm going to get a full refund.