Somebody over here claimed they've played JRPGs ever since the 90s, yet only gave it two hours before dumping a less-than-stellar review. If you truly know your JRPGs, you should also know that it takes more than two hours for any game in the genre to flesh itself out. Hell, some action games takes more than two hours before revealing all of their cards!
I've played video games since Pong was on an arcade machine. I've played every single genre of video games since then. Yes, including gacha mobile games. In all the games I've seen in this genre, this love letter to the Golden Age of JRPGs is nothing short of a modern day masterpiece.
Was it perfect? No, of course not. The Overdrive System keeps the battles fresh and engaging, but I wished the developer had ran through the randomization once more before publishing. Often times I found that not a single one of my party members had a move to lower the gauge only to discover that was because one party member in the reserves was hogging ALL the moves! This is one of those things where less randomization would have benefitted the game a lot more.
Was it something I wished more triple-A video game developers had done with their games? You bet your britches it was! I'm happy that more JRPG developers are realizing that random encounters is an outdated concept. I'm less enthused to see them constantly using level-gating and grinding to justify playtime lengths. A longer, grindier JRPG does not equal a better game, and Chained Echoes proved that by not wasting time and directly go for the good stuff. Be it story beats, mechanical development, or exploration, not a single one of them are level-gated with pointless grinding and delivers a more compact experience.
Once again, the game is not perfect, but it is far more deserving than a two-out-of-five stars just because you can't, in the immortal words of Soulsborne players, "git gud."