Game gets 2.5 stars due to frequent back tracking at the cost of enjoyment of the game play, which is minor really as it's made to help the gamer develop his game play style to tactically assess each confrontation with different strategies to win with goal of preservation until next meditation point. This in turn though deployed as a strength of the game is also its weakness in hindering the more inexperienced gamers with more annoyances that borderline frustration instead of joy for overcoming this obstacle when it's obsessively repeated to the point of exhaustion. Now my game on Xbox one (as of Feb 1st, 2021) had a random revolving door of odd glitches in sequences related to story development cut scenes where there was small player required movement to navigate in which it would either boot me to home screen of xbox or be stuck in odd free falling thru clouds for a minute or 2 (literally as I timed one and it reached 2:04 seconds before my character would die and reset). The other was a lagging in cut scenes where the characters would stopped moving for about 3 to 4 seconds while the voice actors lines kept on track. Overall it was still a fun game to play but about half thru the game I decided it was enough and would bo longer invest my time into out of pure exhaustion of the repetitive die and try again between meditation check points. It's a game I'll watch the cut scenes on YouTube e and get the gist of the story and be pleasantly content.
Edit: Purchased the game brand new on the 26th of January this year. Xbox One is fully updated and operates with all other brand new games and used just fine.