This will contain spoilers.
105 hours review.
As a big Zelda fan since owning the OoT gold cartridge on my N64, this is officially the first 3D Zelda game that I have not beaten. I bought the game on release and played the 100 hours I have into it, within a small time frame.
I adored the game for the first 30ish hours, until I just felt like I was in god-mode and it was just too easy. To the point where I got bored and just rushed for the last boss. I got to Ganondorf fairly quickly, and I beat the boss rush without any problems. At this point, I wasn't aware that the boss rush consisted of the temple bosses, so in a way I unintentionally spoiled myself of the bosses I had yet to see at the end of the "temples". I almost killed Ganondorf, but I didn't have any gloom healing items, otherwise I would have.
So, I restarted the game, and made myself a set of rules to make the game harder.
Even with my new rules, the game was still TOO easy.
Some of my rules consisted of: I couldn't fuse monster parts. I could only fuse weapons on weapons, or use fuseable environmental objects. I could only carry a certain amount of food, etc..
While this did make the game more challenging, it still wasn't that hard.
I did do more exploration on this run, and I did complete all of the temples, which I found to be very lacking and short, and after doing them I just couldn't pull myself to continue with the game. It's been collecting dust since.
I will probably attempt to beat it when the DLC drops with Master Mode. Though I don't think I will do much exploring that time around.
Now to talk about some new features of the game and my thoughts on them:
The sky islands are neat at first, until you realize that every section is more or less a copy paste of the other islands above every "tower map section".
The underground was neat at first, until you realize it's literally almost the same thing over and over again, with monsters surrounding small camps with ore deposits, Yiga clan bases, and the occasional chests from "sky maps" that contain rewards that are mediocre at best.
The middle map (Hyrule) or the same map that was used in BotW, is still the best part of the game.
The ultrahand and being able to craft vehicles and such is probably the only unique and cool thing about the game. Other than that, it really doesn't set itself apart from BotW.
This game is what BotW should have been and it really makes BotW seem like a demo of sorts. It's a shame that I was worn out by the BotW formula from the first game of it's kind, otherwise I would have enjoyed TotK more.
Conclusion:
The game is great in it's own way. For newcomers to the series I would say this is great start.
For Zelda veterans.. Well, if you're like me, and enjoy traditional Zelda, this is still not it. And I hate to say this, but this game really does feel like BotW DLC. Except at a large scale.
I miss traditional Zelda, and I don't see the 3D games going back to the formula. So I hope we get a new 2D Zelda game that goes back to it's roots. Nothing was wrong with that formula of Zelda and it's not outdated. Skyward Sword flopped because of the controls, and some tedious parts that felt lazy. Other than that it was a good game and had an excellent soundtrack.
Zelda was my favorite Nintendo franchise and I fear it may be dead. The older games will always be with me though.
Thank goodness for Metroid, taking the throne of my all time favorite nintendo franchise. A perfect example of using the old formula and making it feel new (Dread)... And the franchise is still successful, if not, even more. I cannot wait for Metroid Prime 4!