Most horrific game I've played to date.
Missions start off at a decent pace until you hit the hold out here wall which most of the time has no story point to the mission.
The warden eternal was over used.
The changed in weapons and enemies between this and halo 4 ruin the flow.
One of the final plot points occurred with no explanation.
The crosshair has been moved to the centre of the screen which impacts the visuals of the game forcing the player to look further down than in the earlier games. This has also meant the the guns have been moved up the screen to be in line with the crosshair now obscuring a larger amount of view.
Why do I have to continually press down on my d pad to show objective markers. Please just show them to me.
Two especially slow parts of the game one where you're in the settlement talking to people as if this was an rpg and another where you do exactly the same except on a different planet.
The guns are weak
That sprint melee thing is annoying I'd rather have a regular melee while sprinting.
The covenant don't really have any kind of reason to be there. Or at least if they do there was no explanation other than the weak one given as the guardian's must have pulled some stuff through.
The reason the diadact is a bad guy is because the forerunner network thing whatever it was called was destroyed while he was meditating so he went crazy from boredom or something so why is it working now.
And last complaint. What's the need for calling if halo 5: guardians. Just call it halo 5.