For me, this game is too frustrating to play. The controls lack the finesse required for the evasive and sneaky manoeuvres required to meet the objectives. Few things are more frustrating than poor controls. However, there's a bigger problem. The objectives, presented as a random list, often feel pointless and quickly become tedious. It would be more fun and clever if points were tallied up for the mayhem the player caused. That would encourage the player to discover different ways of making mayhem. It would also put a focus on learning and exploiting game's internal logic. As it is, there isn't much logic to the game. Many of the puzzles are about blundering about until the solution is tripped over. There's little satisfaction in that. In some cases, what appeared to be the logical solution wasn't accepted. For example, I needed to have a shopkeeper mistake a stolen item as one from the store, and have the rightful owner have to buy it back. The most obvious item, a pair of glasses, stolen from a boy as one of the objectives, is not accepted! The shop has a rack of other glasses. The boy can mistake the glasses stolen from the shop as his own, but the shop keeper doesn't mistake the boy's glasses. The item
we have to use isn't even sold at the store, and the shopkeeper would seem to have already seen the boy with it in his possession. The solution doesn't make sense. And having the boy buy his own glasses would have been hilarious! As another example, players are tasked with finding, among other things, a toothbrush. After searching and searching, I finally found it in the most unlikely place. If I am tasked with finding a toothbrush, I expect some sort of environmental clues, such as a bathroom, a nearby discarded toothpaste tube, or a suitcase. As it is, it felt like I was looking for my car keys. I really wanted to like this game. Instead, I regret paying for its humble price tag.