This is a game that I wish I could like, but every time I turn it on, it reminds me why I can't. The game seems very empty and quite frankly unfinished. Even if you ignore all of the bugs and lackluster combat, there are quite a few mechanics that I am a bit confused as to why they are missing from the game. 1) Inventory Management: You can carry up to 60 pieces per armor, but trying to manage all the pieces is quite annoying. The biggest issue I have is that the game does not allow you to multi-select. Which means, in the event you want to sell your items you have to do so one item at a freakin time Another problem in this department is the fact that it is very difficult to know what pieces belong to what set unless you actually select the item, it would be nice if there was filter so that you only saw the set pieces you wanted to see. 2) Item management: What I found very interesting was the fact that you can only upgrade each item up to 3x max. This means, regardless how much you liked a weapon, or are really trying to stick to certain set pieces, eventually (and much quicker that you would like) you will have to find another item or it will quickly become under level. And it's extremely hard to get a functioning set piece as is. 3) Merchant: This guy is useless. Not only can you not buy items from you, your only option is to sell. Which is quite counter-intuitive since most of the game is all about crafting. You would think that you would have the option to either sell or dismantle but atlas, you do not. 4) Skills could also use a bit of work, again just seems like it's over underdeveloped. 5) The end screen. After every dungeon you have to sit through a long break down of each players damage, their loot drops, the materials they were able to picked up, how much experience they received, and what level they are on. Literally, unnecessary. Should definitely be able to skip this.