Asheron's Call was a good game. I especially liked the fact that spells and such were not just given to you, you had to figure out the combinations and each account had a different "code". Also, if you didnt have the spell components or action elements, kits and such, you couldn't do the skill.
What a novel idea.
And Darktide added the element of scarcity to the commodities.
A good mixture for intriguing game play, sorrily missed in the past 20 years.