The Order 1886 went through undue negative press before launch, largely due to claims of the game being only 5 hours. This is not really the case for a standard playthrough and more representative of an early “speed run”. It’s a shame this happened as it was partly to blame for low initial sales, most likely eliminating the chance for a sequel.
The Order 1886 is not a bad game, especially in it’s current heavily discounted state. It is a highly cinematic 3rd person adventure set in a unique alternative history mixing Arthurian legend and Steampunk, sporting graphics that are still (on the verge of the arrival of the PS5) stunning.
The gameplay is rather streamlined, and the game itself is very linear, with no multiplayer. While this may turn some off, as it doesn’t hold much replay value, it is evident that all resources were put into laying the groundwork for a fleshed out universe and a superb level of fidelity so early in the PS4’s lifecycle. The core gameplay loop is made up of 3rd person combat, light exploration and quick time mechanics (as well as mini game mechanics such as lockpicking and the like).
If you’re looking for intensely deep gameplay, a super long campaign, or a highly interactive world, you may come away a bit disappointed. However, those looking for a cinematic action experience with top of the line graphics, excellent world building, characters and story will find much to like.
It is truly a shame how much negative press this game received as not only did it hurt the games sales, but has deprived us all of what would almost certainly have been an expanded and much improved sequel. With much of the groundwork done, another The Order would have been able to focus on every element criticized in the first game easily. Those of us who enjoyed The Order can only imagine what would have been, had there not been an overblown pre-launch controversy, spreading like wildfire. I highly recommend anyone to at least give this game a fair shake, and explore a universe we may likely never visit again.