Star Wars Outlaws is a fascinating, massive, incredibly realized game that has had a bevy of post-launch quality of life improvements. While I still believe most of the reviews were overly harsh, the fact is Outlaws is a much improved experience compared to day one.
You play as Kay, someone with no Jedi powers, but while the game lacks in flashy lightsaber combat, you get gadgets, skill upgrades, weapons, vehicles, and of course Nix, your lovable companion, who acts as a multi-tool in his own way. Plus heโs super cute and loves to eat.
One of the most interesting aspects of the game are its syndicates. While not the most complex system, itโs enough to make the mission structure and moment-to-moment gameplay more interesting. For example, you may think youโre in good with the Hutts, but maybe you accidentally bumped into a member on your speeder, or trespassed on a private base by mistake, and now what you thought was a walk in the park becomes a firefight. Or alternately, one can always appeal to a certain syndicate by doing missions that benefit them, only to use your โgood reputationโ to steal right out from under their nose.
The most impressive moments to me, however, were going all the way from hyperspace, darting through meteors and space debris, to landing on a planet, driving my speeder through the woods and mountains, then running through a crowded town absolutely bustling with lively npcs, to then walk into a tavern so well designed, you can almost smell the musk, oil and beer. To be able to make all of these elements, from space travel to exploring a pub, equally immersive is an astonishing feat that absolutely deserves praise.
If you have no patience at all for stealth, the game can be a tad stressful, though for the most part you are now free to get as messy as you need to in battle. It can also be easy to get overwhelmed. There are missions to be found in almost every corner of the world. Some are detailed and only require following the waypoint, while others are more like subtle hints that you must figure out on your own, and very quickly you will find yourself with literally dozens of options of where to go. None of this is game breaking of course, but again, to put it bluntly, this is a very well crafted game.
I honestly find very little to dislike about Star Wars Outlaws. I understand why some people had some issues with it at launch, but when I think about the drought that we went through before Respawn brought us Jedi Fallen Order, I canโt help but feel so grateful that we have games like Outlaws, Fallen Order and Survivor. Single player, story focused, super polished games.
AAA game development and licensed IPs do not often make for stellar art. But this is what I love about a full price AAA game. When itโs done right, it can be a big, beautiful, intricately detailed gaming odyssey. Massive Entertainment understood the assignment and then went above and beyond to continue to fine tune the experience based on feedback from the community. If you were on the fence, I hope that this nudges you off. Go play Outlaws. Have fun.