Journey to the West was my childhood favorite and so I've been looking forward to this game for years. I was afraid that it'd turn out to be unfinished, and I was unfortunately right to be afraid.
The Journey to the West lores had wonderful depths, the landscapes are gorgeous, the music and voice acting are phenomenal, and the plot takes the original story with a more explicit flavor and catch audience with nostalgic emotions. But it's very much a fighting game, not much RPG. It's "fight endlessly for 10 hours, watch animation for 5 minutes" and repeat that for six cycles. It has a rather linear plot, no dialogue choices to make, in fact, character developments were all written in text as background stories. Some of the bosses were lore-breakingly strong not because of narrative needs but just unbalanced mechanics. Navigation is infuriating. There's no map, and very little hints. Some areas (looking at you, pagoda jail) are buggy, where the protagonist can get stuck at places.
If you're the specific type of player that enjoy grinding domains endlessly, and occasionally read about lores, perhaps you'd enjoy "playing" Black Myth Wukong. Otherwise you might want to consider modding the game to get better navigation and fight mechanics just to get to all the hidden lores and secrets, while emerging in the mythical world of China... it's certainly a very specific type of fighting game, high barrier for a lot of RPG players, but for the lores and story and stunning world/acting, perhaps it's still worth time.