I've played it for around 12 hours. While the game starts off slow, including walking portions, the Strand system is a great tool in which other players create structures to help you. Over the course of three hours over 100+ players have created highways and trade routes. Once you reach a certain point vehicles can be created and shared which helps you. The game is akin to the simplicity of Shadow of the Colossus and is Kojimas first independent game. His auteur style is consistent with long cutscenes and an enticing story. The gameplay itself is mostly comprised of delivery missions and connecting distribution centers to increase your levels, and the equipment you can use helps you do your jobs more efficiently. The biggest drawback is the lack of challenge in dealing with threats such as the MULEs which are the world's bandits. A group of them can easily be dispatched with hand to hand combat. The other threat are the BTs, invisible monsters that, if are victorious in capturing you, transport you to a small black ocean where the larger BTs will attempt to kill you. While these are not exactly tense, challenging enemies the game itself is divisive. This isn't Call of Duty or Metal Gear Solid. You are a delivery man in a post apocalyptic world and the essence of your role is delivering cargo. While it might sound mundane, I've found it an esoteric experience with a rich ambience, a relaxed atmosphere, and a community which, unlike most, rewards you all for working together to create a unified world in which assisting each person through donating items, creating sharable safehouses and items, and travel routes.