The level design in this game is so needlessly ambiguous. You know what's fun about an adventure game? Adventuring. You know what's not fun? Wandering around for 30 minutes because you don't know where to go. On top of that, several dungeons have design flaws that soft lock the game so you have to start over from the beginning to complete it. For example, in level 3 there's a part where you have one key and there are 4 doors. I remember thinking welp I hope this is the right one. Turns out it wasn't and I used the keys I got in that section on other doors but I needed to use them to get into the other parts of the map to get items to complete the dungeon. What a waste of time.