Stela was interesting and engaging but I couldn't help but feel that it was inferior to Inside in almost every way. The stages had far too much of just running across a landscape and the puzzles were way too simple.
The loading between stages made it feel disjointed and the stark transition between stages made it feel poorly constructed.
The deaths lacked feeling. Stela usually just falls to the ground, often after the monster swings and slightly misses her body.