This otherwise redeemable game is spoiled by a failure on the part of the developers to properly calibrate and label the difficulty settings, resulting in a disconnect between expectation and reality. For example, I expect when I play a game on the second of three difficulty settings that I have a reasonable chance of success on a given play through. The devs disagree, because their three difficulty settings are not "easy" "normal" and "hard" but rather "normal", "unwinnable" and "unplayable". Instead of adding a disclaimer right at the beginning of the quest informing you that you are most likely going to fail big time, maybe they should have picked different descriptors for the difficulties than "apprentice", "journeyman" and "master". Apprentice is fine. Everything beyond that is so bewilderingly unreasonable and unrewarding to play that it's more of a punitive punishment than a game.
I don't care that various game elements can be altered within each difficulty setting. Doing so disables certain trophies, and still fails to address the fundamental egregious imbalances between what is required in order to win and what the game actually allows you to do.
I honestly can't see where all the love for this rancid turd is coming from. I had no idea there were that many masochists out there, or people who rate games 5 stars before playing them. I could have given this game 3 stars if it only included apprentice difficulty, the same way I could have given 3 stars for a piece of cake that the waiter didn't rip a wet fart on right before sliding it under my nose. The last two difficulty settings were that wet fart.