I am big fan of simulation/strategy games. This one Planet Coaster console edition had a lot of potential, but missed the mark for me.
The single biggest issue with the game was The Oswald Eugene Counter, which if you aren’t familiar, is basically a stipulation coded into the game which limits how much you can build in one park. It doesn’t take much to reach the limit.
In sandbox mode, you start with an empty piece of land, and you build it up from scratch. You basically at best case scenario can develop about 1/3 of the land available before you reach your building limit. Once you reach the limit of 100%, you will not be allowed to add any more additional objects. so no more additional paths, light poles, trash bins, and definitely no new rides. So your park then becomes finished. This building limit is implemented to make sure that the game runs at good performance and doesn’t lag or crash.
Another issue to take into account That because it is As much a financial management game as it is a theme park building game, it seems as if you can only have a maximum of 4000 guests in your park at one time. Which makes it Difficult to be financially successful while managing your game.
These limitations completely ruined the game for me. There’s so much more that could have been done with it, and I think it was a shame that Atari put out a console edition of this game, knowing that it had such limitations on it. When you’re in sandbox mode and you start from scratch, you literally can reach the building limit Throughout the course of an afternoon. So you can either give up on the game, or start a new park from scratch and just build something different to see different designs. But you will eventually get bored with it. Now, if you like the challenge and career modes where there’s missions involved then you might get some more enjoyment out of the game, I wouldn’t say no to buying this game. But I wouldn’t pay much for it. I think it’s a $20-$25 game tops. If you can get it used for like $10, then that’s even better.