Was this written by an AI told to get as many cliches as ppssible and dump them together in the style of Final Fantasy and Warhammer 40K stories?
Is the term "Show, don't tell" unknown to the director or did the producers just not understand how stories work?
Some of the combat scenes feel like they are PC's waiting for their turn in an RPG.
Maybe I am wrong and this is a transcript of a first time DnD game and funded by the DM's dad?
This simply trying to be too many things at once.