First everything seems amazing about the game, your peel yourself out of a pile of flesh and start moving about solving puzzles completely lost, this is the best part of the game. No direction, amazing gory world very detailed, you have to figure everything out. No stupid AI talking to you to tell you to go left, no map, it’s more than a “walking simulator” it’s a puzzle game, that’s where it’s good. Being lost, trying to figure out puzzles and how to get which flesh covered moving part to where you need it for the next machine to do it’s job.
It all falls apart with the combat and resource and saving mechanism. The first few monstrosities you run into seem a nice addition, fighting them is pointless, tricking them into getting lost is the best approach. They start to get more plentiful and harder to avoid as you move on. You rarely get any resources, they are stupidly overpowered only in the sense that when you do have to engage them they have a clear advantage. Their ranged attacks almost never miss. The spitting blob can hit you from across an open room even when you are running in a straight line on the other side, but your only option is to get close and bonk him in the head or pray you can sneak attack with the single barrel “flesh gun” that reloads slower than cooking a bag of popcorn.
Enemy confrontation when it has to happen completely ruins the game, you’ll die, a lot, some parts put you way back to have to navigate another gauntlet full of enemies all over again if it’s been a bit since your last puzzle interaction.
You wind up mad that you keep having to replay parts over and over, not that you are missing the right opportunity, but just that you have to keep retrying until the clunky corridor navigation will let you squeeze by something you’ll never kill because you have one bar of health left, no real opportunity to get a shot at, so you just keep retrying until you finally are able to bump around him.
You either need more resources, or all enemies should be avoidable by learning there movements or they should have just left combat out, it’s not real important to the feel, you don’t need a weapon or health, all deaths should have been due to not paying attention to a flesh monster hiding in a wall barely noticeable making you move slowly and carefully, and once that hazard is past it should not be able to follow you.
Too bad I really had high hopes for this game, it went well for awhile then slowly fell apart into just a chore.